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THE EFFECT OF KAHOOT PLATFORM USE ON COMPUTER SCIENCES STUDENTS’MOTIVATIONIVATION

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dc.contributor.author BENABBOU, HAKIMA
dc.date.accessioned 2021-03-25T14:35:28Z
dc.date.available 2021-03-25T14:35:28Z
dc.date.issued 2020
dc.identifier.uri http://e-biblio.univ-mosta.dz/handle/123456789/17304
dc.description.abstract The recent educational technologies such as mobile platforms have facilitated the ongoing process of teaching and learning. The aim of the present work is to check the effectiveness of using Kahoot platform on computer sciences students’ motivation. This study attempted to investigate whether the use of Kahoot affects positively on ESP students’ engagement and their learning outcomes. Hence, to achieve the mentioned objectives, the study was a quantitative and qualitative research; students’ questionnaire was administrated to master one computer sciences student and an interview was conducted toESP teachers at the department of Exact Sciences in Chlef University. The main findings of this research unveil the teachers’ satisfaction of the effect of Kahoot on students’ motivation and their learning outcomes. Finally, the study suggested some recommendation to ESP teachers in order to ameliorate the learning outcomes and facilitate the teaching process. en_US
dc.description.sponsorship Mrs BENAOUDA Sihem en_US
dc.language.iso en en_US
dc.subject Mobile platforms en_US
dc.subject Motivation en_US
dc.subject Learning outcomes en_US
dc.subject Kahoot en_US
dc.subject ESP en_US
dc.title THE EFFECT OF KAHOOT PLATFORM USE ON COMPUTER SCIENCES STUDENTS’MOTIVATIONIVATION en_US
dc.title.alternative Case of First year Master Computer Sciences Students at Chlef University en_US
dc.title.alternative Case of First year Master Computer Sciences Students at Chlef University en_US
dc.type Other en_US


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